#pragma once
#include "Sprite.h"
#include "GlobalVariables.h"
#include "Character.h"

class CPowerUp:CCharacter
{
private:
	int _type;			//type of power up
	CSprite *_Sprite;
public:
	CPowerUp(void);
	~CPowerUp(void);
	void LoadResource();
	void GetType();
	void Spawn(D3DXVECTOR2 position, int type);
	void Update();
	void Render(D3DXVECTOR2 ContraPositon);
	Box GetBox();
};

